[furryclan]
Welcome, Guest. Please login or register.
Did you miss your activation email?
2010-07-29 20:31:53

Login with username, password and session length
Search:     Advanced search
Teamspeak status: teamspeak.furryclan.net

[furryclan] main page: furryclan.net
39463 Posts in 3128 Topics by 247 Members
Latest Member: rose.catherine
* Home Help Search Login Register
[furryclan]  |  Single player and online games  |  ArmA 2  |  Topic: ArmA 2 Patch 1.05 « previous next »
Pages: [1] Go Down Print
Author Topic: ArmA 2 Patch 1.05  (Read 976 times)
[furrycat]
[nothing better to do]
*

Karma: +24/-3
Offline Offline

Posts: 3,496


73313728
View Profile WWW Email
ArmA 2 Patch 1.05
« on: 2009-12-22 22:10:24 »

Mirror list.

This patch applies to the retail and Steam versions.

   [61961]  Improved: Convoy movement a lot smoother, esp. on roads.
   [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
   [61387]  Improved: Cars are now following road turns and corners better.
   [61385]  Improved: Enabled commanding during conversations.
   [61362]  Improved: Helicopters now crashing less often when engaging ground targets.
   [61060]  Fixed: Crash when copying trigger activated by a group.
   [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
   [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss)
   [61032]  Changed: Destroy helicopter if on ground and upside down.
   [60954]  Changed: Increased range of ILS signal from 3 to 8 km.
   [60939]  Improved: increased VASI brightness to increase its visible range.
   [60908]  New: BattlEye support
   [60902]  Changed: Helicopters crash into the ground condition improved.
   [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
   [60886]  Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
   [60852]  Fixed: After revert, year was restored to 1985.
   [60838]  New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
   [60818]  Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
   [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
   [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
   [60718]  Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
   [60718]  Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
   [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
   [60588]  Fixed: MP client could not use laser designator in vehicles.
   [60525]  Fixed: Changing window size is no longer possible inside of video options screen.
   [60522]  Improved: Longer view distance for objects when high view distance is used.
   [60457]  New: FreeTrack support using FreeTrackClient.dll
   [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
   [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
   [60234]  New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
   [60220]  Improved: AI covering units tend to stay close to each other.
   [60155]  Fixed: MultiPlayer client crash caused by certain custom sound
   [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
   [60102]  Fixed: AI subordinates should now respect formation more when moving in combat.
   [60101]  Fixed: Group leader was often running far ahead alone in combat.
   [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
   [60090]  Fixed: Improved vehicles and motorcycles driving.
   [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused.
   [60015]  New: Execute action with LMB can be unmapped.
   [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
   [59999]  Fixed: Player is no more target when commanding in external view.
   [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options).
   [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
   [59906]  Fixed: Most vehicle gunners did not provide suppressive fire.
   [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire.
   [59898]  Fixed: Spatial explosions sounds
   [59884]  Fixed: Suppress in the commanding menu did nothing.
   [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
   [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
   [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
   [59808]  Fixed: DOF in 3D scope view
   [59741]  Analogue throttle working for helicopters as well.
   [59736]  Fixed: Startup sounds are not spatial and stick to audio channels
   [59715]  Covering soldier in grass ("Grass layer")
   [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
   [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
   [59446]  New: IK weapon animations are now blending with primary animations.   
   [59351]  Fixed: VoN direct speaking distance fade out
   [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions
   [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
   [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
   [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
   [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

===Missions===
 New: Two benchmark missions.
 New: Multiplayer warfare mission: When diplomacy fails.
 New: Mini campaign Eagle wing.
 Fixed: Dogs of war - several fixes of scripts.
 Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
 Fixed: Badlands, Dogs of war(MP) - fixed buying units.
 Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling. 
 Fixed: Into the storm - several CO-OP scripts fixes.

===Data===
 Fixed: RPG7L loaded missile model.
 Fixed: No weapons on pods from pilot view in Ka-52.
 Improved: Various weapons range setting.
 Fixed: ZSU and ZU-23 rate of fire.
 Fixed: Get-in points in static weapons.
 Improved: Hit-points system for all vehicles.
 New: Civilian cars registration plates.
 New: Enabled clan-sign on vehicles.
 Fixed: Fade-away of Pickup and Off-road in long distance.
 Fixed: Get-in point for Pickup(PKM).
 New: GUI Server commanding options in MP.
 Improved: GUI Servers browse.
 Improved: Several fixes in dubbing.
 Improved: Various vehicle/turrets optics zoom and effects changed.
Logged
-Dick
[bukkake master]
*

Karma: +48/-41
Offline Offline

Posts: 5,835



View Profile WWW
Re: ArmA 2 Patch 1.05
« Reply #1 on: 2009-12-24 14:27:19 »

and a partridge in a pear tree.
Logged
[Don_T_Shoot]
[post count whore]
*

Karma: +58/-15
Offline Offline

Posts: 4,516



View Profile
Re: ArmA 2 Patch 1.05
« Reply #2 on: 2009-12-24 15:22:45 »

Oh no.  Partridge is down.
Logged
-Dick
[bukkake master]
*

Karma: +48/-41
Offline Offline

Posts: 5,835



View Profile WWW
Re: ArmA 2 Patch 1.05
« Reply #3 on: 2009-12-24 15:46:59 »

Logged
[Don_T_Shoot]
[post count whore]
*

Karma: +58/-15
Offline Offline

Posts: 4,516



View Profile
Re: ArmA 2 Patch 1.05
« Reply #4 on: 2009-12-24 16:06:55 »

Logged
-Dick
[bukkake master]
*

Karma: +48/-41
Offline Offline

Posts: 5,835



View Profile WWW
Re: ArmA 2 Patch 1.05
« Reply #5 on: 2009-12-24 16:09:54 »

dammit.   I guess you win.
Logged
Pages: [1] Go Up Print 
[furryclan]  |  Single player and online games  |  ArmA 2  |  Topic: ArmA 2 Patch 1.05 « previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.046 seconds with 13 queries.