Since there has been no replies since I posted these two questions in 03-29-2010, I have decided to take it on myself to figure this out.
It seems that if ya' dont portal the outside area and generally portal off large cells within the house, the AI will take forever to build. Likewise the Lightmaps. (the map will be choppy as a BBQ joint on Sunday)
I appreciate the honesty within this forum and NOT lending a hand, it only took me 2 weeks to figure this out. I feel I am now fully trained in all areas to create new more exciting looking maps.
I have managed to reduce the ai_build from 13 hours to 7 minutes.
I also have managed to shorten the build time for the light maps to 384 seconds.
Now for the characters and mission objectives. I know that this is a simple task to do, I just do not have the creativity to come up with my own scenario, for this I asked a good friend of mine also an admin in my community to lend a hand. After a few errors I managed to fix the scenario he created.
The map is now complete and ready for public testing.
Soon I will post a link for downloading the map version .1 This link will only be available for a few days, since it is still testing.
I challenge anyone to complete the map by yourself, its very difficult and tedious. Shit. with 4 veterans we couldn't get past the front steps.
Sounds challenging? try it yourself!
Now I will post the contents of the readme file. I thank Slippery_Jim for his readme file format.-------------------------------------------------------------------------
Title : Island Estate
Mod Type : Map
Version : 0.1
Date : April 7, 2010
Polygons: 37,515
Author : Còpy-Cát
Email : *******
production@yahoo.com (Còpy-Cát)
Homepage :
http://www.swat3reunited.com-------------------------------------------------------------------------
Intro (revised):
===============
I created this map in Late August of 2009 in an attempt to bring the Swat 3 community back together again.
Còpy-Cát
The Story:
=========
Police recieved a call from the Freemans claiming gun fire and strange activity occurring at their place of work, an
isolated mansion near Briarcliff. The Freemans claim that several persons, male and female, have been seen through-out
the building armed with assault rifles.Currently, they feel captive somewhere near the "Guests Quarters" but if the
opportunity arises , they would try to escape. They also have informed us that 4 to 5 dignitaries were on the premises
and fear that their safety was in jeapordy. Mr. Freeman also identified one of perpetrators, Kevin Pambie.
Pambie has a prior record for small arms possession and a misdemeanour drug possession. Turns out that this small
time crimial just graduiated to the big leagues. Freeman claims he had witnessed Pambie off-loading large unmarked
crates from his boat into the garage. The AFIS database has several accomplices connected to Pambie.
Since we already know from eye witness reports of female suspects inside the structure, it's the departments policy
to take them into custody and not nuetralize them. So use your tactical gear and choose your weapons wisely.
This could become a major disaster if any female looses their life at our hands.
Neutralize Kevin Pambie and gain control of the situation. Locate and rescue all hostage and evacuate all civillians.
Eliminate all unknown suspects.
Good Luck!
Recommended Game Settings:
=========================
Use Last Resort Mod and (RRTS) Complete
Although this map is intended as a coop map the large size of the house
makes it a very long mission. For fun I suggest running random objectives and or filling the map up
with about 17 tangos and go on a killing spree. Any more than 24 tangos
and you will almost certainly FAIL!
List of New Fixes/Changes:
=========================
- None
- Next release will address the texture alignments and lighting.
Send all recommended Fixes/Changes and/or bugs to Còpy-Cát.
email: *******
production@yahoo.comCredit List:
-==========-
Map Maker: Còpy-Cát
Scenario by: POV3RTY
Lighting: Slippery_Jim (Not Complete)
Readme File Format: Slippery_Jim
Music Credit:
============
"Ave Maria" Tom Clancy's Rainbow Six : Ravenshield
"Bugs and Birds" Tom Clancy's Rainbow Six : Ravenshield
"Piano Sounds" CopyCat Production Studios Dallas, TX
Textures Credit
==============
Tom Clancy's Rainbow Six : Ravenshield
Swat 3 Tactical Game Of the Year
Additional Help:
===============
* Special Thanks to Poverty
* Special Thanks to DnC Gaming Community for being soo patient with me.
:::::::::::::::::::::::::::::::::TECHNICAL INFORMATION:::::::::::::::::::::::::::::
Programs Used
=============
WorldCraft 3.3 - Map
Maya 6.0 - Static Meshes and 3d objects
Notepad - Data Files
-------------------------------------------------------------------------
Disclamer and Distribution Permissions
-------------------------------------------------------------------------
This software is distributed 'as is'. We are not responsible for any
damage or modification this map does to your hardware or software.
"Island Estate" Map is freeware and can be distributed
freely as long as the .ZIP and it's contents are not modified. You do
NOT have permission to use any of the files contained within unless you
receive specific written permission. Webmasters please do not host this
file on your website without written permission from me.
SWAT 3 logo and all Swat 3 images © 2000, Sierra On-Line, Inc. SWAT 3
is a registered trademark of Sierra On-Line, Inc. All rights reserved.