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[furryclan]  |  Single player and online games  |  Red Storm rising  |  Topic: [FurryClan] Mod « previous next »
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[DoubleTap]
[furlosopher]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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[FurryClan] Mod
« on: 2002-05-22 12:35:44 »

Im working on the [FurryClan] skins mod for SOAF if anyone with vast knowledge on weapons making would like to begin making weapon mods we can combine both for the mod, ill be sending emails with pics of how its coming along.Ill be sending surveys for you all to pick color layouts of vests and so on but the uniform will be white or white and some grey camo,vests can vary.
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[Don_T_Shoot]
[bukkake master]
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« Reply #1 on: 2002-05-22 13:35:27 »

Hmm, I'm very slowly working on some SWAT mods still but I may be able to at least provide a silenced G36K model that I'm working on.  



 And it's pretty low poly so it's not particularly sophisticated or complex compared to what *could* be done with the GR engine.   But more SD options are needed.  





If you go to http://www-personal.umich.edu/~jauge/uba2/don_guns.htm, there is a pic of some other weapon models that I have completed or are near complete.



I'm sure I could export them without too much trouble.  But I would be of no help editing the data or building the mod.
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[Don_T_Shoot]
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Newer version
« Reply #2 on: 2002-05-22 13:39:54 »

Not 100% yet.  But I can add a suppressor very easily.



http://www-personal.umich.edu/~jauge/don_t_shoot/00GK.jpg





http://www-personal.umich.edu/~jauge/don_t_shoot/01GK.jpg
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[DoubleTap]
[furlosopher]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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« Reply #3 on: 2002-05-22 13:44:52 »

perfect.....need some tools i can give you links....and yes SD would be  as their already a unsuppressed g36 there.
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[Don_T_Shoot]
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« Reply #4 on: 2002-05-22 14:27:32 »

There are a handful of texture problems with that model that I need to fix for the SWAT version.    I'll just complete it for that then spruce of the geometry some for SOAF.   Not sure what the poly limit for SOAF is but I'll bet it's plenty high for my purposes.  I wanted to put more detail on the muzzle and have a 3D ejector bit, etc.





I know an SD P90 would be appreciated but I'm only halfway through with my P90.  I dont' think I could get it done any time soon.
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[Don_T_Shoot]
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Polycount limits?
« Reply #5 on: 2002-05-22 17:29:42 »

I'll ask around on some GR sites as well.



Does anyone know what the recommended or maximum polycount for GR weapon models?
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[DoubleTap]
[furlosopher]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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« Reply #6 on: 2002-05-22 17:51:38 »

Here are what the skins more or less would look like, this is using the default mp models in the game and editing them, I will also will use other models that are around, and change their vests color.Male and Female models from SOAF in Furry Uniform....

http://web1.viagold.net/doubletap/FC_SOAF_MOD_SS/FC_SOAF_SS1.jpeg

http://web1.viagold.net/doubletap/FC_SOAF_MOD_SS/FC_SOAF_SS2.jpeg

http://web1.viagold.net/doubletap/FC_SOAF_MOD_SS/FC_SOAF_SS3.jpeg
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-Dick
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Is it just me...
« Reply #7 on: 2002-05-22 20:29:23 »

..or should the logo on the vest be a bit smaller as to not wrap around so much.  as in it goes under the armpit.



For some reason they give me a Star Wars vibe.



/me totally appreciative however.
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[DoubleTap]
[furlosopher]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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« Reply #8 on: 2002-05-22 22:46:13 »

yea i saw that too...will change.
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[DoubleTap]
[furlosopher]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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« Reply #9 on: 2002-05-23 14:48:28 »

*Changed the FurryClan logo wrap around problem.

*Added Barcodes to the chest area of vest.

Here they are the 1st 2 models for the furryclan SOAF MOD.

Ive tried to make others but I cant seem to load them into multiplayer....its weird its not like GR....so im clueless if someone know how to do this.Ive done everything,Actor file renaming and no restrictions kit file editing but they the model doesnt seem to be playable in mp..but the thing is that it shows up as if their is an invisible model i.e. i can pick [FurryMale] and [FurryFemale] then i click the arrow and it stays on furryfemale but it seems like its going to the next model,then i click it again and itll go to furrymale again.

http://web1.viagold.net/doubletap/SS_SOAF_FC.JPG

http://web1.viagold.net/doubletap/SS_SOAF_FC1.JPG
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[Don_T_Shoot]
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« Reply #10 on: 2002-05-23 18:59:34 »

Great, I'll check it out when I get a chance.



I worked on the G36K some more.



I have a 302 poly version for SWAT and a 387 and climbing model I'll use for other purposes.   So far the only difference is the SWAT version has a picture of a hole in the foresection and the other one has an actual cutout like it should.





http://www-personal.umich.edu/~jauge/don_t_shoot/03GK.gif
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[furrycat]
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« Reply #11 on: 2002-05-23 23:00:37 »

There's something lacking in those pictures...  Something down the side of the legs...
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[DoubleTap]
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159004537 allan_v@isnbroadband.net DoubleTapABN DoubleTap_ABN
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« Reply #12 on: 2002-05-24 02:17:29 »

What side would you like it left or right i suggest left as the tac-holster is down the right.
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-Dick
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« Reply #13 on: 2002-05-24 02:59:58 »

Generally I dribble down the inside of my leg, but I guess some of you all are substantially bigger furries.



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[GhostRider]
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DUH!
« Reply #14 on: 2002-05-24 03:23:37 »

It's always been on the left.



And furries don't dribble.  Treat it like the fire hose it is, dammit!
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