What are the plans for suspect and hostage upgrades? Texture or texture and model ala BBE mod?
At this point no plans but I think Grunt has a soft spot for making higher poly models. I know he was messing around with a new Martin Brenner model but I think the low res original texture was depressing him. He says the BBE models use about the same amount of polygons compared to the original motorcycle helmet guys (I always assumed they used a lot more polygons). He was talking about making better officer skins with higher polygons.
The initial plan is to just use the BBE real element skins simply because they look a lot better than the originals and they are already done. Getting a beta version of the mod out for the public to see and test might help us get more recruits to make the mod. We want to make baby steps and release them frequently instead of waiting until the very end (for fear of people getting bored of the project and it dying).
In all honesty, I can't imagine allocating any kind of consistent time for something like this but I can't say it isn't totally unappealing.
I think the best thing to motivate people to help is for us to just say "what do
you want to work on". For instance if someone has a favorite mission that they would love to work on then that is how they can help us out. For instance I have a soft spot for the chat lobbies (ie the No Banners Utility) so right now all I am working on is making a 1024x768 menu system.
Don, just your feedback is even valuable to us. We are all (former) fans of Swat 3 so it would be nice to get opinions or suggestions. If people don't have the time or the motivation then they still can help us by beta testing it when the mod is finally released.
To be honest what appeals to me most about working on this is just to get back to old Swat 3 style mod making. It was simple and yet creative. I have been having a lot of fun getting back into it.
No idea what happened to my old Studio Max/Character Studio discs but I do remember having problems running it on Win2k, so I assume I'd have similar issues with XP.
I seem to recall getting it to run on XP.