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[furryclan]  |  Single player and online games  |  Steam  |  Left 4 Dead  |  Topic: L4D2 SDK Info « previous next »
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Author Topic: L4D2 SDK Info  (Read 2132 times)
[Don_T_Shoot]
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L4D2 SDK Info
« on: 2009-12-07 21:16:15 »

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By the looks off it, custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)!


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[Longbow]
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Re: L4D2 SDK Info
« Reply #1 on: 2009-12-07 21:21:37 »

sweet bring on the monkey gun and the chicken cannon...
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[Don_T_Shoot]
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Re: L4D2 SDK Info
« Reply #2 on: 2009-12-07 21:29:03 »

Or the SWAT busts up a PCP party mod.
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[Longbow]
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Re: L4D2 SDK Info
« Reply #3 on: 2009-12-07 21:51:14 »

or have all the zombies be SWAT guys so you have to hit them in the back, but give boomerangs as the mele weapon...
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[GhostRider]
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120393882 ghostriderusa@msn.com RoddenCJ ghostrider_fc
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Re: L4D2 SDK Info
« Reply #4 on: 2009-12-09 04:01:59 »

I'm thinking four guys in white swat uniforms.
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